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Geometry processing from an elastic perspective
ISSN
0936-7195
Date Issued
2014
Author(s)
Rumpf, Martin
DOI
10.1002/gamm.201410009
Abstract
Triggered by the development of new hardware, such as laser range scanners for high resolution acquisition of complex geometric objects, new graphics processors for realtime rendering and animation of extremely detailed geometric structures, and novel rapid prototyping equipment, such as 3D printers, the processing of highly resolved complex geometries has established itself as an important area of both fundamental research and impressive applications. Concepts from image processing have been picked up and carried over to curved surfaces, physically based modeling plays a central role, and aspects of computer aided geometry design have been incorporated. This paper aims at highlighting some of these developments, with a particular focus on methods related to the mechanics of thin elastic surfaces. We provide an overview of different geometric representations ranging from polyhedral surfaces over level sets to subdivision surfaces. Furthermore, with an eye on differential-geometric concepts underlying continuum mechanics, we discuss fundamental computational tasks, such as surface flows and fairing, surface deformation and matching, physical simulations, as well as spectral and modal methods in geometry processing. Finally, beyond focusing on single shapes, we describe how spaces of shapes can be investigated using concepts from Riemannian geometry.